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Ticket Resolution Summary Owner Reporter
#21 fixed Avoid re-creating textures during each frame Ben Lippmeier
Description

The current drawPicture function reverses the byte order of textures and creates texture objects for every frame. This is ok when the texture is being algorithmically generated for each frame, but is wasteful if the texture is a static picture. We need a better design for this.

#20 fixed Use bmp library for loading BMP files Ben Lippmeier
Description

Gloss includes baked in support for loading BMP files, but we don't want to maintain that code separately. We should use the bmp package instead.

http://hackage.haskell.org/package/bmp

#19 fixed Need an easier way to load image files Chris Smith
Description

Currently, the Bitmap constructor for Picture requires a ByteString? containing raw RGBA data for the bitmap, with no header information at all. It's difficult to find an image editor that students can use and that saves images in this format.

I've attached a loader for 32-bit uncompressed RGBA-mode BMP files. This is probably the easiest "real world" image format to load, that students can edit using commonly available paint programs like Gimp, Windows Paint, or Photoshop.

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