Opened 13 years ago
Last modified 13 years ago
#24 closed defect
GLFW-b doesn't reset resolution if the user function throws an exception — at Initial Version
Reported by: | Ben Lippmeier | Owned by: | |
---|---|---|---|
Priority: | normal | Milestone: | |
Component: | Unknown | Version: | 1.5.0 |
Keywords: | Cc: |
Description
On 07/01/2012, at 17:57 , Thomas DuBuisson? wrote:
It seems when I throw an exception inside animate GLFW-b fails to reset the proper resolution:
import Graphics.Gloss main = do animate (FullScreen (500,500)) black (rectangleSolid (error "hi"))
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