Opened 12 years ago

Last modified 12 years ago

#24 closed defect

GLFW-b doesn't reset resolution if the user function throws an exception — at Initial Version

Reported by: Ben Lippmeier Owned by:
Priority: normal Milestone:
Component: Unknown Version: 1.5.0
Keywords: Cc:

Description

On 07/01/2012, at 17:57 , Thomas DuBuisson? wrote:

It seems when I throw an exception inside animate GLFW-b fails to reset the proper resolution:

import Graphics.Gloss

main = do
 animate (FullScreen (500,500)) black (rectangleSolid (error "hi"))

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