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Ticket Resolution Summary Owner Reporter
#25 fixed Add IO derivatives of the play, simulate, and animate actions Thomas DuBuisson
Description

I propose we generalize the animate, simulate, and play actions by providing variants allowing IO actions for world stepping and rendering.

The reasoning here is: 1) World-stepping should be permitted to be IO because there might be outside influences on the world state (ex: a networked game). 2) Rendering the world should be permitted to be IO because there might be outside information needed (texture loading, map tile retrieving, etc).

This would be particularly useful for work like gloss-osm, that allows immediate rendering by presenting missing tiles with a default until the download is complete.

#18 fixed Documentation typo Chris Smith
Description

There is a typo in the documentation, in Graphics.Gloss.Data.Picture.

#19 fixed Need an easier way to load image files Chris Smith
Description

Currently, the Bitmap constructor for Picture requires a ByteString? containing raw RGBA data for the bitmap, with no header information at all. It's difficult to find an image editor that students can use and that saves images in this format.

I've attached a loader for 32-bit uncompressed RGBA-mode BMP files. This is probably the easiest "real world" image format to load, that students can edit using commonly available paint programs like Gimp, Windows Paint, or Photoshop.

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