Custom Query (25 matches)
Results (10 - 12 of 25)
Ticket | Resolution | Summary | Owner | Reporter |
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#19 | fixed | Need an easier way to load image files | ||
Description |
Currently, the Bitmap constructor for Picture requires a ByteString? containing raw RGBA data for the bitmap, with no header information at all. It's difficult to find an image editor that students can use and that saves images in this format. I've attached a loader for 32-bit uncompressed RGBA-mode BMP files. This is probably the easiest "real world" image format to load, that students can edit using commonly available paint programs like Gimp, Windows Paint, or Photoshop. |
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#12 | fixed | Graphics.Gloss.Game probably shouldn't export Graphics.Gloss.ViewPort. | ||
Description |
There's nothing you can do with it from that module. |
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#37 | fixed | Gloss uses 100% cpu with display mode | ||
Description |
However, it behaves properly in animate mote. |
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