Custom Query (25 matches)
Results (16 - 18 of 25)
Ticket | Resolution | Summary | Owner | Reporter |
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#26 | fixed | Fix end of arc condition in arc rendering | ||
Description |
With this program: import Graphics.Gloss main = animate (InWindow "Foo" (800,800) (0,0)) black $ \t -> pictures [ color white $ ThickArc (5 * t+ 0.01) (10 * t+ 0.1) 200 100 , color red $ ThickArc (5 * t+ 0.01) (10 * t+ 0.1) 250 10 , color red $ ThickArc (5 * t+ 0.01) (10 * t+ 0.1) 150 10 ] The arc ends aren't at the right angle, depending on the value for the total arc length. I expect this is an interaction between the number of draw steps and the total length. |
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#35 | fixed | Space leak in timing code | ||
Description |
This program leaks 25k/sec module Main ( main ) where import Graphics.Gloss import Graphics.Gloss.Interface.IO.Game main = playIO (InWindow "glossmem" (500, 500) (0,0)) white 10 0 (\world -> return (translate (-250) 0 (text $ show world))) (\event -> (\world -> return world)) (\timePassed -> (\world -> return $ world + timePassed)) |
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#36 | wontfix | Gloss crashes in GHCi under Mountain Lion | ||
Description |
This crashes with but GLUT and GLFW with and without -fno-ghci-sandbox. |
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