Custom Query (25 matches)
Results (16 - 18 of 25)
Ticket | Resolution | Summary | Owner | Reporter |
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#19 | fixed | Need an easier way to load image files | ||
Description |
Currently, the Bitmap constructor for Picture requires a ByteString? containing raw RGBA data for the bitmap, with no header information at all. It's difficult to find an image editor that students can use and that saves images in this format. I've attached a loader for 32-bit uncompressed RGBA-mode BMP files. This is probably the easiest "real world" image format to load, that students can edit using commonly available paint programs like Gimp, Windows Paint, or Photoshop. |
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#35 | fixed | Space leak in timing code | ||
Description |
This program leaks 25k/sec module Main ( main ) where import Graphics.Gloss import Graphics.Gloss.Interface.IO.Game main = playIO (InWindow "glossmem" (500, 500) (0,0)) white 10 0 (\world -> return (translate (-250) 0 (text $ show world))) (\event -> (\world -> return world)) (\timePassed -> (\world -> return $ world + timePassed)) |
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#7 | fixed | Support fullscreen mode | ||
Description |
At one point GLUT fullscreen didn't actually go fullscreen on linux. Might be fixed now though, so we should support it if it works. |