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Ticket Resolution Summary Owner Reporter
#19 fixed Need an easier way to load image files Chris Smith
Description

Currently, the Bitmap constructor for Picture requires a ByteString? containing raw RGBA data for the bitmap, with no header information at all. It's difficult to find an image editor that students can use and that saves images in this format.

I've attached a loader for 32-bit uncompressed RGBA-mode BMP files. This is probably the easiest "real world" image format to load, that students can edit using commonly available paint programs like Gimp, Windows Paint, or Photoshop.

#35 fixed Space leak in timing code Ben Lippmeier
Description

This program leaks 25k/sec

module Main (
    main
)
where

import Graphics.Gloss
import Graphics.Gloss.Interface.IO.Game

main = 
    playIO (InWindow "glossmem" (500, 500) (0,0)) white 10 0
    (\world -> return (translate (-250) 0 (text $ show world)))
    (\event -> (\world -> return world))
    (\timePassed -> (\world -> return $ world + timePassed))
#7 fixed Support fullscreen mode Ben Lippmeier
Description

At one point GLUT fullscreen didn't actually go fullscreen on linux. Might be fixed now though, so we should support it if it works.

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