Opened 15 years ago
Closed 6 years ago
#5 closed defect (wontfix)
Windows don't reshape properly under XMonad
Reported by: | Ben Lippmeier | Owned by: | |
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Priority: | normal | Milestone: | |
Component: | User Interface | Version: | 1.3.0 |
Keywords: | Cc: |
Description
XMonad forces the window to a certain size, and we don't seem to catch the reshape event. This causes bad scaling of static examples like Flake.
Change History (9)
comment:1 Changed 15 years ago by
Milestone: | 1.0.2.0 |
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comment:2 Changed 14 years ago by
Milestone: | → 1.2.0.0 |
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Priority: | normal → high |
comment:3 Changed 14 years ago by
Milestone: | 1.2.0.0 |
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comment:4 Changed 14 years ago by
Milestone: | → 1.4.0.0 |
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Priority: | high → blocker |
Version: | 1.0.0.0 → 1.3.0 |
comment:5 Changed 13 years ago by
Milestone: | 1.4.0.0 |
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comment:6 Changed 13 years ago by
comment:7 Changed 13 years ago by
On 28/12/2011, at 4:56 PM, Thomas DuBuisson? wrote:
Am I the only one who has issues with getting the keyboard back after terminating a full-screen gloss program? Steps: 1. Use Xmonad 2. import Graphics.Gloss >> display (FullScreen (200, 200)) white (Circle 80) 3. [esc] 4. Notice the lack of input from the keyboard - neither the terminal (xterm) or xmonad (ex: cctrl-shift-c or M-tab) catch keyboard events. 5. Start and stop an X application (via the mouse, if you have a panel and can do that) 6. Notice you now can use the keyboard. > Does this happen with both the GLUT and GLFW backends? If not it'll be a > problem in the other one. The behaviors are radically different. With GLUT it made a box in the upper left that was 200x200 (I assume) and left the rest of the screen as-is (my terminal + panel). Upon termination I get the originally reported issue. With GLFW-b, the entire screen is used to display a scaled version of the 200x200 window (so, pixelated) and upon termination everything behaves properly.
comment:8 Changed 13 years ago by
Priority: | blocker → normal |
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comment:9 Changed 6 years ago by
Resolution: | → wontfix |
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Status: | new → closed |
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This needs to be tested with the new GLFW window manager interface.