Custom Query (25 matches)
Results (13 - 15 of 25)
Ticket | Resolution | Summary | Owner | Reporter |
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#21 | fixed | Avoid re-creating textures during each frame | ||
Description |
The current |
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#23 | fixed | Add gloss-field package to render 2D bitmaps | ||
Description |
Add skeleton for drawing fieldInWindow :: String -> (Int. Int) -> (Int, Int) -> (Time -> Point -> Color) -> IO () |
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#24 | fixed | GLFW-b doesn't reset resolution if the user function throws an exception | ||
Description |
On 07/01/2012, at 17:57 , Thomas DuBuisson wrote: It seems when I throw an exception inside animate GLFW-b fails to reset the proper resolution: import Graphics.Gloss main = do animate (FullScreen (500,500)) black (rectangleSolid (error "hi")) |
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