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Ticket Resolution Summary Owner Reporter
#21 fixed Avoid re-creating textures during each frame Ben Lippmeier
Description

The current drawPicture function reverses the byte order of textures and creates texture objects for every frame. This is ok when the texture is being algorithmically generated for each frame, but is wasteful if the texture is a static picture. We need a better design for this.

#23 fixed Add gloss-field package to render 2D bitmaps Ben Lippmeier
Description

Add skeleton for drawing repa-crystal style animations.

fieldInWindow
 :: String
 -> (Int. Int)
 -> (Int, Int)
 -> (Time -> Point -> Color)
 -> IO ()
#24 fixed GLFW-b doesn't reset resolution if the user function throws an exception Ben Lippmeier
Description

On 07/01/2012, at 17:57 , Thomas DuBuisson wrote:

It seems when I throw an exception inside animate GLFW-b fails to reset the proper resolution:

import Graphics.Gloss

main = do
 animate (FullScreen (500,500)) black (rectangleSolid (error "hi"))
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